CHAPTER 01
A galaxy. On the menu.
The Harvest Fleet doesn’t conquer worlds. It processes them. Oceans, forests, mountains. Everything has a resale value.



A NEW UNIVERSE BY KAIRAE STUDIOS
Coming soon to iPhone, iPad and Android
Join the waitlist01 / THE STORY
CHAPTER 01
The Harvest Fleet doesn’t conquer worlds. It processes them. Oceans, forests, mountains. Everything has a resale value.

CHAPTER 02
Next on the manifest: Terra Pop. A tiny planet with a lighthouse, a handful of misfits, and a deeply unreasonable refusal to disappear.

CHAPTER 03
A pilot. A gravity specialist. A botanist with questionable plants. A robot who hates all of this. And something nobody can explain. The odds could use some work.

CHAPTER 04
Hold the line. Break the blockade. Liberate world after world. Rescue the heroes they captured. Give their defectors a way out. Every victory makes the Commander a little less composed.
Some of our future crew are still captured on Harvest worlds. We’re going to bring them home.

CHAPTER 05
And then there’s Nox. A living anomaly in a homemade harness. The Fleet is looking for it. The crew is starting to wonder why.

02 / MEET THE CREW
Five very different reasons
the Fleet should have picked another planet.
Tap a hero to meet them.
Explore their evolution. Take their base model for a spin.
MISSING, NOT FORGOTTEN
Four signals beyond the blockade.
Tap a card to listen for a distress call.
03 / KNOW YOUR ENEMY
THE HARVEST FLEET
An industrial empire that sees living worlds as inventory. At its center: the Commander, a mechanical claw, a pet drone, and a truly staggering sense of entitlement.
“Gravity is on
my payroll too.”
AUTHORITY: SELF-APPOINTED
SWARM / RECON
Small, fast, and convinced that quantity is a personality. One magenta eye. Very poor survival instincts.
Fleet concept / subject to spectacular destruction
FAST ATTACK
Sleek darts with long engine trails. They get through gaps before you finish noticing them.
Fleet concept / subject to spectacular destruction
HEAVY TRANSPORT
Plated fronts, oversized engines, and someone else’s planet in the cargo hold.
Fleet concept / subject to spectacular destruction
ORBITAL SIEGE
Layered warships with glowing weak points. Break the right piece and let physics finish the report.
Fleet concept / subject to spectacular destruction
OCCUPATION UNITS
Grunts, shield units, and artillery guarding extraction cores. The Fleet has a machine for every bad idea.
Fleet concept / subject to spectacular destruction
COMMAND VESSEL
A city-sized industrial threat with a harvesting claw to match its owner. Subtlety was not in the budget.
Fleet concept / subject to spectacular destruction04 / THE GAME
THE CORE EXPERIENCE
Pull back. Find the curve. Let go. Sling asteroids into orbit, catch an enemy in the crossfire, and turn one good shot into a very bad day for the entire Fleet.
Concept imagery · Game in development

PLANNED CAMPAIGN EXPANSION
Land a squad of three, move between cover, and combine hero abilities to dismantle Harvest outposts. Vex would like everyone to stop standing in front of his turret.
Concept imagery · Game in development

THE CAMPAIGN
Push beyond home. Free occupied worlds, bring captured heroes into your crew, and follow the Harvest trail across the galaxy. The Commander is keeping a list. So are we.
Concept imagery · Game in development

BUILT BY VEX. TESTED ON THE FLEET.
Pulse turrets. Arc coils. Barricades with a second life as debris. Your planet is small. Your options aren’t.
Async raids Planned
Seasons Planned


05 / THE WORLDS OF SECTOR 1

HOME WORLD
Our tiny blue-green home. Hold it at all costs. It has a lighthouse. That should count for something.

ICE WORLD
Harvest scouts are mining the ice crust. Cold welcome. Warm resistance.

JUNGLE WORLD
A living jungle under a drone blockade. The canopy is not accepting new management.

GAS GIANT
A gas giant refinery with dense swarms across three lanes. Watch the traffic.

ANCIENT RUINS
Ancient ruins, fast waves, and very little time to build. History is about to repeat loudly.

HARVEST-HELD WORLD
The Commander’s forward base. A world taken apart, and a good place to start taking things back.

SECTOR FINALE
Break the sector’s industrial heart. The Commander will take this personally.
06 / OUR PROMISE
Good games respect the people playing them.
That’s the whole business plan.
TRANSMISSION OPEN
Get launch news and occasional dispatches from Terra Pop.
No noise. Space has enough of that.
07 / FIELD QUESTIONS
Orbit Riot is in development. There is no announced release date yet. Join the waitlist and you’ll hear when launch and testing news is ready.
We’re building for iPhone, iPad and Android. Supported devices and final system requirements will be shared closer to launch.
By playing. Heroes are earned through the campaign, rescue missions, and story progress. They are never sold.
No ads, no pay-to-win, no energy timers, and no loot boxes. We’ll share final launch pricing and any cosmetic options when they’re ready.
This is a look at the world we’re building. Artwork and 3D models are development previews. Ground battles, async raids, and seasons are planned features; timing and details may change.
KaiRae Studios, an independent team building a very big universe around some very small planets. For support or press enquiries: info@orbitriot.com.
FOR THE SIGNAL BOOSTERS
Logo, key art, and a short introduction to our universe.